#ifndef MOVESTATE_H
#define MOVESTATE_H

#include "state.h"

class MoveState: public State
{
public:
    virtual ~MoveState(){}
    void enter(GameObject* gameObject) override;  // 进入状态时执行
    void handle(GameObject* gameObject) override;
    void exit(GameObject* gameObject) override;   // 退出状态时执行
};

#endif // MOVESTATE_H
